# Modifiers

You may ask why you need your own system of modifiers, when DayZ already has a ready-made and quite working one. The problem with their system is that it is very limited, and even they are already starting to face the limitations they have set themselves.

The modifier system implemented in DFramework is quite flexible, it also solves the problem that if two modifiers get the same ID, nothing will break and they will continue to work, but more on that later.

{% content-ref url="modifiers/creating" %}
[creating](https://demands.gitbook.io/dframework/related-to-player/modifiers/creating)
{% endcontent-ref %}
