# DModifierBase::OnReconnect()

{% hint style="info" %}
Is called when a modifier is being re-activated upon player server connection, use to activate systems which are not persistent and need to run alongside active modifiers.
{% endhint %}

{% content-ref url="" %}
[](https://demands.gitbook.io/dframework/related-to-player/modifiers/creating)
{% endcontent-ref %}
