# Register

To register your modifier, you need to modding the DModifiersManager class and override the DModifiersManager::Init() method and register your modifiers in it as follows.

```c
modded DModifiersManager
{
    override void Init() 
    {
        super.Init(); //So as not to break anything with other modders
        RegisterModifier(new ExampleModifier,"MyModName");
    };
};
```

{% content-ref url="register/dmodifiersmanager-registermodifier" %}
[dmodifiersmanager-registermodifier](https://demands.gitbook.io/dframework/related-to-player/modifiers/register/dmodifiersmanager-registermodifier)
{% endcontent-ref %}
